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Book Description
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan’s procedural programs--but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Teaches the latest shader programming techniques for high-performance real-time 3D graphics
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2016/01/28 (Thu) 03:41:37
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2016/01/28 (Thu) 03:41:37
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2012/12/16 (Sun) 01:59:29
¥6,659
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2012/02/03 (Fri) 21:15:47
¥6,397
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