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内容説明 This book is the tenth in a well-established series, originally describing the progress of computer-chess research only. While chess has dominated AI work in intelligent game-playing for almost half a century, games presumably harder than chess, such as Go, have moved into the spotlight in recent years. The research reported on herein reflects this growing trend with just 6 out of the 24 works overall still focussing on chess, equally many concentrating on Go, and the remaining 12 relating to checkers, Lines of Action, and a variety of other games.
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![【クリックでお店のこの商品のページへ】Advances in Computer Games: Many Games, Many Challenges : Proceedings of the Icga/Ifip Sg16 10th Advances in Computer Games Conference (Acg 10) November 24-27, 2003, Graz, styria (International Federation for Information Processing) [ハードカバー]](http://ec2.images-amazon.com/images/I/51rrsjuuFHL._BO2,204,203,200_PIsitb-sticker-arrow-click,TopRight,35,-76_AA300_SH20_OU09_.jpg)


